Over the years, I have attended a lot of training courses. In recent times, I have been on the other end running as a trainer. Looking through the lens of Sharon Bowman's Training from the BACK of the Room! I see a number of common dysfunctions in traditional training and courseware.
We often hear, “People don’t like change.” This is not true. What people don’t like is change which is forced on them, especially where the perceived pain outweighs the perceived gain. When this kind of change is forced on people, they resist. When people co-create change, they are more likely to be invested in a successful result.
Lean Change is an evolutionary approach to change proposed by Jason Little. He suggests a 3-step feedback loop: Generate Insights; Create and Explore Options; and Run Experiments. Rinse and repeat. People are at the heart of this. It’s a collaborative process. This got me to thinking about Innovation Games® - the Collaboration Frameworks created by Luke Hohmann of Conteneo Inc. How could you enrich the Lean Change toolset using Innovation Games? Let’s break down Jason’s 3 steps to see where Luke’s frameworks might fit.
Diana Larsen and Esther Derby’s book “Agile Retrospectives: Making Good Teams Great” is fantastic. It describes 5 step approach to run retrospectives with Agile Teams. It goes like this:
This is the fourth in a series of posts about how I have used and adapted some of these techniques with projects and teams. Let's take a look at how to boost your retrospectives with Speed Boat.
The original use of Speed Boat was to identify what your customers disliked about your product or service. It is now a popular tool for running retrospectives. This is another game which you can play online using the Conteneo Collaboration Cloud or in-person. The online version lends itself well to distributed teams.
This is the third in a series of posts about how I have used and adapted some of these techniques with projects and teams. This time we'll take a look how Buy a Feature can help you build the right product.
This is the second in a series of posts about how I have used and adapted Innovation Games® with projects and teams. This time we'll take a look at My Worst Nightmare.
20/20 Vision is one of Luke Hohmann's Innovation Games. You know when you visit the opticians to get glasses fitted or your eyes checked? They ask, "Which lens do you prefer? 1 or 2?" This is the essence of 20/20 Vision.
Innovation Games are a set of techniques created by Luke Hohmann of Conteneo. They are excellent tools to have in your facilitation toolbox. You can use them for many project activities and to create project artefacts too. Over the next few weeks, I'll be publishing a series of blog posts about how I have used and adapted some of these techniques with projects and teams.
Every developer seems to be Agile nowadays. Yet we still hear tales of woe - what happened to the promised land of Agility?
Gabrielle Benefield wrote a post a while back and also explains in this short talk.
The BBC web site ran a troubling article this week: Four in 10 students say university not good value. It's troubling if you are an A-level Student who is about to run up a huge amount of debt for an uncertain future. It should also be troubling for those working in Higher Education. How could a whole student cohort have passed through the system without anyone picking this up?
I'm a Management Consultant based in UK. Thoughts on Facilitation, Agile, Coaching, LEGO® SERIOUS PLAY® methodology, Innovation Games®, Gamestorming and Training from the BACK of the Room!